As some of you may know, Halo 3 was released on September 25, 2007. It was developed by Bungie for the Xbox 360. On October 5, 2007, Bungie announced that it would become an independent company, no longer wholly owned by Microsoft. The Internet lit up with conjecture over why such a split occurred. Some suggested that Bungie wanted to work on intellectual properties other than Halo.
Meanwhile, Bungie has produced a podcast almost weekly since July of 2007. I have followed Bungie.net pretty closely since before Halo 2 launched, mostly because of Halo 2’s integration with the Bungie website. I didn’t give the podcast a listen until shortly after I got my hands on Halo 3. I think I was working on my Halo 3 Emblem Chooser™ but didn’t want to stop soaking up Halo 3 goodness.
The podcast has three regular contributors: Frank O’Connor, Brian Jarrard, and Luke Smith. Luke is new to Bungie, having come over from 1UP.com only in April of 2007. In January 2007, Luke interviewed game developer/producer David Jaffe, who was still Creative Director of Sony Santa Monica at the time. This interview was recorded for the 1UP Show, and is still available on GameVideos.com at this link (embedding screwed up my css). I have graciously embedded the video after the break. Luke asked one question in particular caught my attention:
A lot of these guys — like look at the Bungie situation. They made Halo. Halo’s a hit. That’s all they make now. That’s all they’re making, and you have sort of — you’ve ducked out of that. Like God of War was a hit and well, you’re still — I mean — you’re still painting on top of it, but you’re not — it’s not your grind. It’s not the only thing that you get to work on, like some of those guys. How’d you swing that?
Luke starts his question at about 9:05 into the interview, if you care to skip ahead.